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  • The Daily GameDev.Net
    Love them, hate them, but you have to admit that rumors are [four word letter beginning with D and finishing with AMN that I don't want to say because, hey, profanity] cool. You can spend wholes days trying to figure out if some random rumor is based on solid facts or not and even if you're lucky enough to get these, all you'll have in the end is still an unconfirmed rumor. This is why I dedicate this Daily to rumors - and to the press in general. A few days ago, Mark Rein of Epic announced that they were already working on their future next-next-gen engine that will power the next generation of console hardware. That sounds a bit too early - because you know that according to Sony, the PS3 is going to last 10 years (thanks, that's 60$ per year). Well, if I were you I'd buy a PS3 in the next 3 years because if you don't, you'll face the risk of being forced to buy a PS4: according to analysts and to other game industry insiders, the next generation of consoles will have a good chance of hitting the shelves in 2011-12. In fact, this shouldn't be a surprise at all: even if Sony decided to make their console life-cycle 10 years long, they can't do this in real life, because they have to adapt to the market. The XBox360 is (on the paper) weaker than its arch-rival, so Microsoft won't wait for Sony to release a new console before they'll put their own. 2011-12 seems a perfectly logical date for a new Xbox - so you can bet that Sony will align itself on Microsoft. In the end, it makes perfect sense. And 120$ per year. The last "I smell a big game" rumor to hit the intarweb is 3 words long: "Gearbox", "Halo", "Four". This is Serious Business. Apparently, Halo 4 is going to be committed on the next Microsoft hardware and game company Gearbox is currently suspected. While no formal accusation has been made the intarweb found many clues that link said protagonist to the crime. However, a recent email Kotaku received from programmer legend Corrinne Yu (currently Director of Technology at Gearbox) states "I was offered and recruited to the position of Principle (Lead) Engine Architect of Halo Franchise Team at Microsoft.". Police said "it offers new opportunities to explore." Last point is not a rumor at all as it deals with Introversion Software's Multiwinia - Survival of the Flattest, the successor of the indy hit Darwinia to be released on September 19. Vicky just told me to do that, and you'd knew Vicky you'd do it too. Multiwinia is Darwinia on 'roids. The story is Monty Pythonesque -- the Darwinians became more and more aggressive, divided in factions, and began to war against each other -- but what's probably going to win me is the multi-player component, which will allow me to play against my friends (providing that I find some friends before the game is released). Knowing the guys at Introversion, I'm pretty sure that the game will be a pleasure to play and that it will be well polished and fun. Not to mention that the graphics looks gorgeous. And the last rumor is just for you all and noone else: I heard that Mittens is going to write the next Daily GameDev.Net. Officials of GameDev.net have failed to reply, and I have no fact to base me on, so you have to trust me. Oh, by the way, I have to share this.

  • The daily Gamedev.net
    Looking around on the internet for some news to report, I found this on the mechanics of Portal's teleportation programming. Gamasutra present a mock-up of Portal's code and a downloadable demo. An article on the subject over at Slashdot summarizes it well by saying "Teleport mechanics in video games are nothing new. Puzzles from the original Gauntlet were memorable -- and more than likely, that wasn't the first game to use teleportation as a gameplay mechanic. "The difference between Portal and all those that came before it, is that Portal's teleportation acts as a frictionless tube between point A and point B. Physics are still hard at work inside the frictionless tube. Instead of simply repositioning an object from point A to point B, the player enters point A with full velocity and exits point B with the same speed, but moving in a new direction." it's pretty interesting how the teleportation mechanics worked and not something I had previously put that much thought into, prior to reading the article. If you're anything like me, then you'll probably be pretty excited about the upcoming release of Street Fighter IV for the consoles (Q1 2009). Quite frankly I loved the old Street Fighter II style and I think IV on the consoles is gonna rock! Yoshinori Ono, game producer on the project has said that they won't be adding any platform exclusive characters, like Namco's recent Yoda and Darth Vader addition to Soul Calibur IV, but did say that they plan on announcing more characters during this year's Tokyo game show. I love you Capcom, but seriously, it's about time! There is going to be a GCDC event hosted in North America according to the event's organizers, no official details have been released on where the event would take place but it is said to be part of the Leipziger Messe international expansion, part of which is the GC conference, which will be held in Singapore, over September 18 - 20. In comments relating to the news Wolfgang Marzin, CEO of Leipziger Messe said "The concept is flexible and the network of the global games industry permits us to be active at different locations", "After the Southeast Asian Games Convention, we are now focusing on the North American market." Emergent has announced a new Gamebryo Casual development platform, with production software and design tools aimed specifically at casual game developers. Gamebryo Casual will have the same production software and design tools available in Gamebryo 2.5. The company explained that Gamebryo's geometry pipeline reduces filesize for downloadable titles. Gamebryo Casual also optionally integrates with Allegorithmic's ProFX texturing middleware, which the company says can contribute reduced filesize when adding detailed textures. The company also mentions that the licensing model for Gamebryo Casual can also be scaled, based on the specific budgets and timelines of individual developers, but MMOs are excluded from that model. Also worth a mention today is the Jace Hall show. Do you ever watch it? If not then I recommend it for a good laugh, it reminds me a lot of the GDNet daily, only visual. Jace Hall provides a witty and fun peek into the world of game development each Thursday and gets to meet some really influential people on the way, who all turn out to be really cool and fun too as it happens. *Disclaimer* there are a few profanities thrown around on the Jace Hall show from time to time, so enjoy at your own risk!

  • Developer's Image Library 1.7.1 Released
    I have started working on the popular Developer's Image Library (DevIL) again, after being away from it for several years. As of version 1.7.1, DevIL now has support for high-resolution Vista .ico files, Mac OS X .icns and JPEG 2000 .jp2 files. Look for DevIL to be updated much more often now. DevIL can be found here.

  • NVIDIA Achieves Monumental Folding@Home Milestone with CUDA
    NVIDIA GPUs are contributing over 1 petaflop of processing power to Stanford University's Folding@Home distributed computing application, putting NVIDIA in the top spot of the application's total processing power.

  • The Daily GameDev.Net
    Today's Daily is my first which uses the sadly boring default title. It would be called "The Depressingly Default Titled GameDev.Net Daily", but it can't be because it's got the default title. Why? Well, apparently this darn thing generates a special RSS feed based on the title, so every time I do that I break it. I blame you all for using RSS instead of visiting GameDev.Net regularly. You should all be ashamed. As is typical, there's more news from the publishers. This time, it's EA and Take-Two, the former of whom has aggressively been trying to buy the latter for quite some time. The really-truly-no-for-real deadline that EA set for Take-Two to come to the table has passed, but apparently the two companies are now engaged in confidential talks. So really, the news is that there is news, but there is no actual news. Presumably the announcement for the next entry in the GTA series, Grand Theft Auto 2009, will be delayed. Since it is confidential, it's reasonable to assume that I won't be writing about this again for quite some time. Except if there's a rumor or leak or something, but come on, it's not like that's plausible. In the world of major conferences, the Penny Arcade Expo is coming up. Since E For All is a goddamn joke, PAX is the best we've got. Microsoft just released a partial schedule for their PAX show, which will include Gears of War 2, Halo Wars...and the New Xbox Experience. I wonder if that last one's an IMAX show. Personally, I'm shocked that Microsoft would be betting everything on Halo and Gears of War. It's almost as if they've got no other strong exclusive offerings and have to rely on milking the same titles over and over. Unfortunately, Viva Pinata 2 will not be making a botched marketing move at this show; perhaps they are leaving the game's schizoprenic choice of audience for another venue. In the world of PC games, which has not died and is thriving even though it is clearly dying and is obviously the biggest market out there, Nancy Drew: The Phantom of Venice has managed to top the charts. Yeah, it beat out Sims, WoW, and Spore. And Sims again...and Diablo...and then WoW, WoW, Sims, and Warcraft. You know, I don't like the NPD charts for PC. I hope to god that digital sales even this stuff out. But I digress. The real story is that they make Nancy Drew games that people actually buy. Lots of them. This particular one only scored a 70% on IGN, so we can assume that the sort of person that buys Nancy Drew games is not the sort of person who reads IGN. And we can only hope that the sort of person who buys Nancy Drew games is not the sort of person who enjoyed the god awful movie. There's one more bit of (actually rather old) news: Mythic Entertainment, who developed Warhammer Online, will not credit former developers on the title. The IGDA has expressed disapproval, as it doesn't coincide with their recommended, but optional credit standards. Normally I'd make fun of Mythic in my usual tongue in cheek manner, but as this hits a bit close to home, I'm going to be more direct. Credits don't cost money. It doesn't hurt you to add people to the credits page. All the producers and self important people tend to get themselves placed on the top of the list anyway. Excluding people simply because they left before the title was finished is unprofessional and shows a basic lack of integrity on the part of the people who made this decision. (Which includes at least the VP Mark Jacobs.) Anybody who's worked on a game knows that there's a lot of people who make a lot of positive contributions, even if they don't happen to be there the day the gold build is sent off. It's the kind of behavior that creates deep personal reservations for me about working at such a place, because I tend to believe that this is usually just a reflection of the type of culture that does not value employees very strongly. As for a video to end the post, uh...well, there's this official trailer for Helix, which is a WiiWare rhythm game. I understand that it's important to have people who look completely ridiculous in an ad for a Wii game, but I think this video meets every sterotype ever, without actually showing me what the hell the point of the game is. I do like the music though.

  • Crytek's Cevat Yerli to Give a Keynote at GC Asia Conference
    The organizers of the GC Asia Conference (GCAC), today announced that Crytek CEO & President, Cevat Yerli, will give a keynote address on the future of gaming graphics. Known as a visionary for creating lush, immersive, graphical games with Far Cry and Crysis, Yerli will speak about the opportunities for immersion as graphical realism reaches new levels and technology continues to deliver faster processors capable of greater rendering.

  • Austin GDC featured speakers lineup
    Keynote Speakers Include Club Penguin's Lane Merrifield, Lively by Google's Mel Guymon, Sony Europe's Jason Page, and Futurist & Novelist Bruce Sterling

  • Games Convention Asia 2008 wants you to network - Matchmaking is now online
    LMI Leipziger Messe International (LMI), the organizer of Games Convention Asia (GCA), today announced that it released a matchmaking tool on its website enabling attendees of GCA and exhibitors to pre-schedule appointments and meet one another. The tool automatically registers attendees when they sign-up in advance to attend the conference and business center, and offers an easy-to-use, simple and reliable solution for scheduling time during the show to network.


Copyright © Sean Novak 2006
 

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